{"id":37,"date":"2020-08-12T20:40:01","date_gmt":"2020-08-12T20:40:01","guid":{"rendered":"https:\/\/wp.h0bb1t.de\/?page_id=37"},"modified":"2022-12-23T07:08:31","modified_gmt":"2022-12-23T07:08:31","slug":"about-material-wizard","status":"publish","type":"page","link":"https:\/\/wp.h0bb1t.de\/index.php\/about-material-wizard\/","title":{"rendered":"Material Wizard"},"content":{"rendered":"\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong><strong>Material Wizard supports you to give your models the final touch by helping to compose materials at a very high level and outstanding visual feedback.&nbsp;<\/strong><\/strong><\/h2>\n\n\n\n<h2 class=\"wp-block-heading\">Version 1.2 released!<\/h2>\n\n\n\n<p>See the <a href=\"https:\/\/wp.h0bb1t.de\/index.php\/about-material-wizard\/version-history\/\">Version History<\/a> page for details about <strong><span class=\"has-inline-color has-vivid-green-cyan-color\">Baking for Eevee, Cycles, LuxCoreRender, AMD ProRender, Unity and Unreal, as well as an Advanced Layer Manager, Emission, Glass, Translucent and Displacement support<\/span><\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What is Material Wizard?<\/h2>\n\n\n\n<p>If node trees exceed a certain size, they become hard to manage. Finding the right Math Node that affects the saturation of a specific texture or change the PBR set in the middle of a material with multiple layers can be very frustrating and&nbsp;<strong><span class=\"has-inline-color has-vivid-green-cyan-color\">time consuming<\/span><\/strong>.<\/p>\n\n\n\n<p>Besides that, the Shader Editor has very&nbsp;<strong><span class=\"has-inline-color has-vivid-green-cyan-color\">limited visual feedback<\/span><\/strong>, you often have so much nodes without a meaning, image textures can only be identified just by their mostly cryptic names.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video autoplay loop muted src=\"https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/blend2mw.mp4\" playsinline><\/video><figcaption>Same node setup in Blender and Material Wizard<\/figcaption><\/figure>\n\n\n\n<p>These problems let me create Material Wizard, a Shader Editor with a higher level approach.&nbsp;<strong><span class=\"has-inline-color has-vivid-green-cyan-color\">PBR sets are now one unit, material properties like diffuse, metallic, roughness, alpha, emission, displacement are a single connection. Effect maps (called Grunge Maps in Material Wizard) are an inherent part<\/span>.<\/strong><\/p>\n\n\n\n<p>All those things packed in a custom node tree in the vibe of&nbsp;<strong>Everything Nodes<\/strong>&nbsp;that manages the details in the background for you. Need to find a setup to mix two normal maps on YouTube? No, just add the Mix Normal node. Switch UV setup of a complete PBR set from UV to Box, just a single click.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Outstanding Features of Material Wizard<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Better visualisation of&nbsp;<strong>what<\/strong>&nbsp;a node is<\/h3>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/material_from_textures.png\" alt=\"\" class=\"wp-image-42\" width=\"535\" height=\"753\" srcset=\"https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/material_from_textures.png 535w, https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/material_from_textures-416x586.png 416w, https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/material_from_textures-213x300.png 213w\" sizes=\"auto, (max-width: 535px) 100vw, 535px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Grunge images to affect all material properties&nbsp;<\/h3>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1123\" height=\"800\" src=\"https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/grunge_set.png\" alt=\"\" class=\"wp-image-225\" srcset=\"https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/grunge_set.png 1123w, https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/grunge_set-300x214.png 300w, https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/grunge_set-768x547.png 768w\" sizes=\"auto, (max-width: 1123px) 100vw, 1123px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">A layer manager that acts like those in <strong>2D graphic applications<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video autoplay loop muted src=\"https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/layer_manager.mp4\" playsinline><\/video><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Masks like <strong>mesh edges<\/strong> and <strong>ambient occlusion<\/strong> can easily be created and adjusted to your needs<\/h3>\n\n\n\n<figure class=\"wp-block-video\"><video autoplay loop muted src=\"https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/mask_generator.mp4\" playsinline><\/video><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Most common UV settings are directly on the PBR \/ Image node<\/h3>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"620\" height=\"255\" src=\"https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/uv-new.png\" alt=\"\" class=\"wp-image-46\" srcset=\"https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/uv-new.png 620w, https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/uv-new-600x247.png 600w, https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/uv-new-300x123.png 300w\" sizes=\"auto, (max-width: 620px) 100vw, 620px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Quick view<\/strong>: I always loved Ctrl-Shift-LMB from Node Wrangler. Now you click on the corresponding icon at the socket to do the same, even better, there\u2019s a button to show the sockets output just on one half of the object, while the other half shows the final material.<\/h3>\n\n\n\n<figure class=\"wp-block-video\"><video autoplay loop muted src=\"https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/quick_view.mp4\" playsinline><\/video><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Quick create<\/strong>: Every input socket has a quick create button to create most common nodes with two clicks, automatically creating a connection.<\/h3>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video autoplay loop muted src=\"https:\/\/wp.h0bb1t.de\/wp-content\/uploads\/2020\/08\/extended_sockets.mp4\" playsinline><\/video><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Material Wizard supports you to give your models the final touch by helping to compose materials at a very high level and outstanding visual feedback.&nbsp; Version 1.2 released! See the Version History page for details about Baking for Eevee, Cycles,<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-37","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/wp.h0bb1t.de\/index.php\/wp-json\/wp\/v2\/pages\/37","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wp.h0bb1t.de\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/wp.h0bb1t.de\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/wp.h0bb1t.de\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/wp.h0bb1t.de\/index.php\/wp-json\/wp\/v2\/comments?post=37"}],"version-history":[{"count":19,"href":"https:\/\/wp.h0bb1t.de\/index.php\/wp-json\/wp\/v2\/pages\/37\/revisions"}],"predecessor-version":[{"id":858,"href":"https:\/\/wp.h0bb1t.de\/index.php\/wp-json\/wp\/v2\/pages\/37\/revisions\/858"}],"wp:attachment":[{"href":"https:\/\/wp.h0bb1t.de\/index.php\/wp-json\/wp\/v2\/media?parent=37"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}